SKU: 27562024013
large red ceramic plant pot

large red ceramic plant pot Buy Coco Pots Set of 4 – Handmade Ceramic Outdoor Planters 23" D x 20" H / Lavish Red

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Description

large red ceramic plant pot Buy Coco Pots Set of 4 – Handmade Ceramic Outdoor Planters 23" D x 20" H / Lavish RedShop Coco Pots Glazed Set of 4 These Coco Pots bring a different kind of presence to your garden or balcony. Theyre sturdy outdoor planters, sure, but what makes them stand out is how they instantly change the mood of a space. You get four planters in the set, all in different sizes. That little detail gives you flexibility to either line them up neatly for a modern look or scatter them around for something more relaxed. We bet youll keep moving them

Shop Coco Pots Glazed - Set of 4

These Coco Pots bring a different kind of presence to your garden or balcony. They’re sturdy outdoor planters, sure, but what makes them stand out is how they instantly change the mood of a space.

You get four planters in the set, all in different sizes. That little detail gives you flexibility to either line them up neatly for a modern look or scatter them around for something more relaxed. We bet you’ll keep moving them around just to see how they transform the vibe. A coco pots planter doesn’t just sit there. It becomes part of the way you style your space.

Crafted by Hand, Built to Last

Each Coco Pot starts with earthenware clay, shaped and finished into a hand-glazed earthenware planter. The glossy glaze isn’t just for show; it helps protect the pot so it can handle outdoor weather.

And because they’re handmade ceramic pots, no two are identical. One might have a slightly deeper tone, another a subtle swirl in the glaze. That’s the charm. It’s like each coco planter comes with its own little personality, which makes your garden feel curated instead of cookie-cutter.

A Palette That Complements Nature

Plants bring color to your life, but planters should play along too. That’s why Coco Pots come in six shades - Lavish Red, Falling Blue, White, Matte Black, Green Mirage, and Moss Sea Green. Each has its own mood. Lavish Red feels bold and energetic, like it was made to make succulents pop. Falling Blue is calm, almost coastal. Matte Black is sleek and modern. Then you’ve got the greens, Moss Sea and Mirage, that blend right into foliage, almost disappearing until the sunlight hits them. White, of course, is fresh and timeless. When you group these glazed planter sets together, it feels like decorating with color, not just pots.

Designed with Plants in Mind

Looks are nice, but function keeps your plants alive. That’s why each pot has a drainage hole, so water doesn’t pool up and ruin the roots. It’s one of those simple details you appreciate the longer you use them.

The materials matter too. Natural clay, non-toxic glazes, breathable walls. These are eco-friendly pot planters in the truest sense. They last, they keep soil healthy, and they’re kinder to the planet than anything made from plastic. Basically, they work for you and your plants.

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SKU: 27562024013

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4.4 ★★★★★
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R
Verified Purchase
Ryan
Phoenix, US
★★★★★ 1
One Star
Format: Paperback
Exactly the same as the free PDF I downloaded online for my student, only this costs $26 plus tax.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on April 3, 2017
C
Verified Purchase
Christopher West
West Palm Beach, US
★★★★★ 5
A Treasure Trove for Aspiring Game Developers! From Concepts to Mastery!
Format: Paperback
As someone who has spent nearly two decades deep within the intricate world of C# software development, delving into game development was like stepping into a new dimension, filled with its unique set of challenges and learning curves. It’s an entirely different ball game, albeit an exciting one. My preference for Unity, primarily because of its compatibility with C#, brought me to Scott Tykoshi’s "Mastering Game Design with Unity 2021," and what an enlightening journey it has been! Bridging the Knowledge Gap: The book acts as a bridge between my extensive experience in software engineering and the nuances of game development. Scott has a talent for making complex concepts accessible, and the depth of knowledge shared in this book is invaluable for anyone willing to expand their horizons within the game development ecosystem. Comprehensive and Well-Structured: This book isn’t just a guide; it’s a comprehensive repository of information. It meticulously covers a myriad of topics such as immersive workflows, visual scripting, physics engine, GameObjects, player progression, and publishing. The structured approach helps in assimilating each concept thoroughly before moving on to the next, allowing for a gradual and solid build-up of knowledge. Enlightening Insights into Unity: Being a C# aficionado, Unity was my platform of choice, and this book has only deepened my appreciation for it. It's enlightening to see the seamless integration and the versatility that Unity offers, especially through Scott’s detailed and clear explanations. The practical insights and the in-depth exploration of Unity’s capabilities have empowered me to leverage the platform to its fullest potential. Practical Approach to Learning: Scott Tykoshi’s method of blending theory with practical examples is a boon for learners. The real-world applications and practical exercises resonate well with my learning style, providing a hands-on experience that is crucial for mastering game design. The examples are well-thought-out, relevant, and inject a dose of reality into the theoretical aspects, making the learning process engaging and effective. From Novice to Master: "Mastering Game Design with Unity 2021" lives up to its name, taking the reader on a journey from the basics to the advanced intricacies of game design. Whether it’s understanding the nuances of player progression or getting to grips with visual scripting, the book lays out a clear path for achieving mastery in game design. Conclusion: For seasoned software engineers like myself, making the transition into game development can seem daunting, but "Mastering Game Design with Unity 2021" by Scott Tykoshi has been a beacon of knowledge, guiding me through uncharted territories with ease and clarity. It’s more than just a book; it’s a mentor, a guide, and a companion in the thrilling journey of game development. If Unity and game design are on your radar, consider this book your roadmap to mastery. Whether you’re just dipping your toes in or ready to dive deep, Scott’s insights will illuminate your path and elevate your game design skills to new heights.
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Reviewed in the United States on September 22, 2023
A
Verified Purchase
Aurélien
Los Angeles, US
★★★★★ 5
Great Book for Project-Based Learning
Format: Paperback
As a Unity Instructor I can say the book is really amazing I was expecting that I'd face a basic book, but instead, the book is very complete, even having AR and VR chapters totally adapted to the new version of Unity, which makes it one of the best books to master Unity (if not the best).
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Reviewed in the United States on December 19, 2022
B
Bradley Wardell
Chelsea, US
★★★★★ 5
Thorough and approachable
Format: Paperback
Mastering Game Design with Unity is a must-have for any developer looking to use Unity as their platform for developing a video game for today's audience. What makes this book particularly compelling is that it goes through the entire game design and development process. From UI design to audio to graphics, this is a book that provides a one-stop shop of knowledge for developers. If you're already a developer or just looking for a book at act as the heart of your Unity development, this is the book to get.
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Reviewed in the United States on February 20, 2023
M
Verified Purchase
Mike Athey
Dallas, US
★★★★★ 2
Content seems good, but support files/code are insufficient, and the code seems illogical in places
Format: Paperback
This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in. The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity. Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
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Reviewed in the United States on July 31, 2023

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